Golbon Rasoulichizari

Book Title: 3D Filmmaking: stereoscopic digital cinema from written film to Screen
Writer: Bernard Mendiburu
Complied and Translated: Hamid Rasouli Chizari and Mehrdad Gharavi
Publisher: Dibaye-2018
Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live-action 3D, from preproduction through distribution.
3D perception and science are presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principal photography, editing, visual effects, and distribution.
The downloadable resources include an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.

Book Title: 3D TV: Taking TV to the third dimension
Writers: Hamid Rasouli Chizari and Mehrdad Gharavi
Publisher: Soroosh-2018
3D is a format with an attractive and late past that has been refined, revived, and introduced to viewers in recent years and will undoubtedly leave a deep impression on us. 3D is just a storytelling tool, every technology brings with it the problem of how to tell the story. 3D is the next revolution in television.

Book Title: 3D cinema book, bigger than reality
Writers: Hamid Rasouli Chizari and Mehrdad Gharavi
Publisher: Soroosh-2016
3D is not really a new technology, but a new language for filmmaking, and there is no doubt that this new language requires its own vocabulary and grammar, and this is what forces filmmakers to learn it well.
In other words, 3D is a creative order that can only be presented with a creative approach and method. This book presents a perspective of 3D cinema from the 1950s to the present day and its various parts including history, production, post-production, distribution and 3D display, and besides that, it raises aesthetic, economic, and technical considerations.